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18+ Popular Teen Patti Variations You Must Try in 2024

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teen patti variations

Forget the classic Teen Patti, try the latest way to play Teen Patti online, more interesting, and claims more bonus. Learn all the different ways that you can play Teen Patti. This guide includes the 18+ most popular teen patti variations in India.

Table of Contents

Teen Patti Variations

What are the best Teen Patti Variations to play for real money? Classic 3 Patti is great, but it can be boring somehow, so trying something new can be much better. If you are worried these games have completed rules, fear not. They follow the basic rules but add some twists to make Teen Patti more thrilling and fun. 

1. 3 Patti

Teen Patti, or 3 Patti, meaning तीन पत्ती in Hindi, or “3 cards” in English, is one of the most played card games in India. 3 Patti rules are simple, each player has three cards dealt to each player, and the highest hand wins. Check out the  3 Patti rules from: Teen Patti Game vs Rummy: Best Teen Patti Real Cash in India

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2. AK47 Variation

AK47: Ace, King, 4, and 7 become the jokers in this Teen Patti variation. A player with the strongest 3 Patti hands will win the game. All other rules and betting remain the same. For example, we get 7♠-K-4♠, This will become K-K-K (as all three cards A, King, and 4 are jokers).

3. Muflis

Want more fun, Muflis is about Teen Patti’s reversed version. How do you play Muflis?In “Muflis” the player with the weakest 3-Patti hand will win the game, other rules remain the same. For instance, assume you have K♣-2-6♣ while another player has K-K-10♣, then you are the winner.

4. 999

What is the rule of 999 in 3 Patti? It is one of the most interesting Teen Patti variations, as the players try to make the hand closest to figure 999 to win the game.

Value of all face cards K, Q, J & 10 = 0
Value of 9 (♠ ♥ ♦ ♣) = 9,
8 (♠ ♥ ♦ ♣) = 8,
7 (♠ ♥ ♦ ♣) = 7 …. & so on.
Value of A (♠ ♥ ♦ ♣) = 1.

For example, you get a hand of A-A- A = 111. If another person gets A-K- 9= 910, closest to 999, he or she wins.

5. Joker Teen Patti

It is one of the modern Teen Patti variations that you should try. After each player gets 3 cards, the dealer then randomly picks a card from the deck and appoints it as a wild card. Every other card in the deck with the same rank/number/strength is then a wild card. If you get a wild card, you can substitute it with a card of your choice to make a strong winning hand. The wild card is also called the Joker card.

For instance, If your hands include A-K-7. Since any card of “7” will act as a joker. Therefore, the final hand with us will be – A-K-Q (Joker).

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5. Kiss-Miss-Bliss

Oh, Kiss-Miss-Bliss is a really fun Teen Patti variant that no one should miss out on.

It adds a twist to the traditional gameplay by introducing three special “virtual joker” cards:

Kiss: A pair of cards in a sequence acts as one virtual joker. For example, A, 2 or 8, 9 or J, Q would be valid Kisses. However, K, and A wouldn’t work as they aren’t consecutive.

Miss: Two cards missing the middle card in a sequence can be considered a Miss. Examples include A, 3 or 8, 10, or J, K. Again, K, 2 wouldn’t be a Miss as the missing card (Ace) isn’t consecutive.

Bliss: A pair of cards with the same number, regardless of suit or color, forms a Bliss. So, 8, 8 or A, A would be valid Blisses.

Players can use one or a combination of Kiss, Miss, and Bliss to create stronger hands.

6. Discard One

One of the excellent Teen Patti variations to try is Discard One. it is quite different from the classic format. Instead of three, the players are dealt four cards in this game with basic rules applied. Before the betting starts, each player must discard one card face down. The discarded cards are not used in the rest of the game. Simply keep the best three to play. For example, a low pair beats a high pair, a flush beats a straight, and a high card beats a trio. The player with the lowest hand at the showdown wins the entire pot.

7. Pack Jack

If you’re looking for more exciting yet easy Teen Patti Variations for the boring days, Pack Jjack is a great option.

In Pack Jack, three cards are dealt to each player, and three joker cards (wild cards) are placed on the table. Whenever anyone packs (folds) in the game, his cards become the new 3 jokers. The new joker cards are placed on the table and replace the previous joker cards. Again, when another player packs, his cards replace the previous joker cards. 

8. Auction

Auction is one of the most unique 3 Patti variations and it is most popularly played in casinos in India.

  • Dealing: Each player is dealt three cards at the start of each round, two of these cards are dealt face down, while the third remains face up.
  • Auction: Starting with a designated player, a bidding round begins. Players can purchase the face-up card as a Joker by placing a bet. This Joker can be any card they choose and can significantly improve their hand.
  • Bidding: Players can raise the previous bet or fold. Bidding continues until only one player remains willing to purchase the Joker.
  • Playing the Hand: Once the auction is over, all players reveal their remaining two cards. The game then proceeds as regular Teen Patti, with standard hand rankings and betting rounds.
  • Winning: The player with the best hand at the showdown wins the entire pot, including the bets from the auction.

9. In-Out

Teen Patti Variations, In-Out follows basic rules, yet adds some twists: 

The game plays out in multiple rounds, each with its own “In” and “Out” phases:

  • In Phase: Players can choose to stay “In” (continue playing) by placing a bet or fold (“Out”) and forfeit the round.
  • Out Phase: Out Players cannot participate in betting or see their cards until the next round.

After everyone chooses In/Out, a normal betting round occurs for those remaining In. This can involve raising, calling, or folding. Players stay In if they call or raise, and Out if they fold. Each subsequent round repeats the In/Out and betting phases, with fewer players participating if some folded previously. The final round has only In players. They reveal their hands, and the player with the best hand wins the entire pot.

10. 1942 Love Story

In this Teen Patti variation, all Aces, 9s, 4s & 2s, and all cards with ‘Hearts’ are Jokers. For example, if you have K-9-Q. You can substitute your 9 to a J to form a sequence of K-Q-J. Note that you must stick to Hindi while playing the game. If you speak English during the game, you are out. This variation is suitable for special occasions such as the 1942 Love Story on Valentine’s Day. 

11. Joker Hunt

What is the joker hunt variation? Teen Patti Variations – Joker Hunt, differentiates it from other Teen Patti variations. The number of cards to be opened by the dealer is twice the number of players plus 3. For instance, if there are 4 players, the dealer will open 11 cards. After the first round, players will select one open card and discard one from their hand. If a player doesn’t want to pick any card, they can close one of the open cards. So, after two rounds, the closed open card will be removed and three open cards will be left as jokers. And then, the game continues as usual.

12. Closest to 555

In this variation, three cards are dealt to all players. All players can exchange one of their cards with one from the pack. A player can exchange cards during the first two rounds and they can only exchange one card each round. 

Like 999, all cards have a certain value and the player closest to 5-5-5 wins the game. The best hand can either be less or greater than 555. For example, if you get 4-3-A you have the following value 4-3-0.

  • A, K, Q, J (of any suit) = 0
  • 2- 9 (of any suit)= 2-, respectively.

13. Odd Sequence

Odd Sequence Teen Patti, also known as “Alternate Sequence” or “Skipping Sequence,” is a fun and strategic variation of the classic Indian card game that adds a new layer of challenge and unpredictability. 

  • Same as regular Teen Patti, each player receives three cards face down.
  • Hand ranking: The key twist comes in hand ranking. While regular Teen Patti prioritizes consecutive card sequences like J-Q-K or A-2-3, Odd Sequence focuses on sequences with alternating gaps. For example, A-3-5, 9-J-K, or 2-4-6 would all be valid sequences in this variation.
  • Other hand rankings: Other traditional hand rankings like Flush, Trios, Pair, and High Card remain the same. However, since sequences are different, their relative value compared to other hands might shift depending on the specific rules agreed upon by the players.

14. Red And Black

These are games where the Color of Cards is important. Some Red or Black Jokers are Pre-Decided and remain Fixed all through the Game, while other Jokers change as play proceeds!

  • Red Rule: If the centre card is red (Heart or Diamond), the game plays like regular Teen Patti. No special colour rule applies.

  • Black Rule: If the centre card is black (Spade or Club), the game inverts hand rankings like Muflis. This means the lowest hand wins and the highest hand loses. For example, a low pair beats a high pair, a Flush beats a straight, and a high card beats a trio.

15. Sudden Death

The dealer shuffles and deals a pack of 52 cards among all players, distributing them equally. For instance, if there are four players, each will receive 13 cards. 

As a player, you must hold your pack of cards between your ring finger and thumb and drop cards one by one until another player shouts “stop”. All players drop their cards this way, and anyone can shout “stop” to end their turn. 

After all players have dropped their cards, you must select the card with the highest value from the remaining ones in your hand. All players then compare their cards, and the player with the highest card wins.

16. 4x Boot

If you still prefer classic Teen Patti, 4x Boot is quite similar. While it is played exactly the same rule as the Teen Patti game, the starting boot value will be 4 times the normal boot value.

(Boot Value – It is the minimum amount of chips everyone must put in the pot before starting the game)

17. Banko

Banko variation, the dealer deals three cards to each player and then opens up some cards on the table. That is, these cards will be faced up. The number of cards to be opened by the dealer is twice the number of players plus 3. For example, if there are 4 players, the dealer will open 4 x 2 + 3 = 11 cards.

In the next two rounds of the game, players will select one open card and discard one from their hand. A player may decide not to pick any card but will have to close one of the open cards. So, after the two rounds, the closed open card will be removed. Three open cards are left as jokers and the game continues as usual.

18. 3-2-1 Teen Patti

This is one the hardest versions of Teen Patti variations as it has many rules to note down. All players will have to arrange their cards into three separate hands. The first hand will have three cards, the second hand will have two cards and the third hand will have one card. You can arrange your cards however you like.

Discard and Pick:

  • Round 1: Players discard one card face down to a central pile and then draw a new card from the deck.
  • Round 2: Players discard two cards face down, again drawing two new cards from the deck.
  • Round 3: Players discard their final card face down and keep their remaining two cards as their final hand.

Betting: After each discard round, there is a betting round where players can raise, call, or fold.

Showdown: The final betting round determines who reveals their hand. The player with the strongest hand according to traditional Teen Patti rankings (Trio > Flush > Straight > Pair > High Card) wins the pot.

Frequently Asked Questions

After receiving your three cards, a predetermined number is revealed face up. The dealer must open twice as many cards as the number of players plus three. The dealer will deal 4 x 2 + 3 = 11 cards if there are four players. You may discard one of your cards in exchange for a revealed card.

The rules of Jutpatti are simple. It is a card game that requires an odd number of cards, such as 5, 7, 9, or 11. After each player is dealt the required number of cards, the top card of the remaining deck is used to determine the ‘joker’. Each player must then try to make pairs of cards that add up to the ‘joker’ number.

When two players in a card game have pairs of equal value, the winner is determined by the value of the third card. The lowest possible pair is 2-2-3, while the highest is A-A-K. If two players have the same high card, the rest of their cards are compared based on their values.

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